Rabu, 18 Desember 2013

[K888.Ebook] PDF Ebook Daomu, by Colin Johnson

PDF Ebook Daomu, by Colin Johnson

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Daomu, by Colin Johnson

Daomu, by Colin Johnson



Daomu, by Colin Johnson

PDF Ebook Daomu, by Colin Johnson

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Daomu, by Colin Johnson

  • Sales Rank: #7674221 in Books
  • Published on: 2011-01-01
  • Binding: Comic

Most helpful customer reviews

1 of 1 people found the following review helpful.
Glorious art, predictable story (3.5 stars)
By Alt
Sean Wu was born in China but lived in Michigan after age 10. His dossier describes him as "highly intelligent" but he couldn't cut it at Wayne State. Figure that out.

Sean reunites with his father after a ten year separation. Sean has no love for his father but the reunion doesn't last long, thanks to the man in the hood with the glowing red eyes who blows away the elder Wu. Traveling from Detroit to China, Sean is astonished to learn of his father's apparent wealth. In his father's basement he finds a coffin and learns, from his father's brother, the truth of his lineage. Will Sean accept the family legacy and lead the tomb robbers known as the Daomu? Of course he will. It's his destiny.

What follows are a bunch of tomb adventures in jungles or deep underground or even deeper underwater, accompanied by discoveries of creepy not-quite-dead things that are guarded by nasty insects. Characters with unimaginative names like The Warrior and The Ghost Hunter pop up and there's some drama about a woman's lost husband (but is he lost?) and Sean's dad (but isn't he dead?), as well as a struggle between good tomb raiders and evil corporate tomb raiders -- in short, nothing you haven't seen before. In between the usual scenes of people being torn apart or blown up is a convoluted story that is told in an unholy number of words.

The prose is sometimes awkward. It has a tendency toward clich�. The secret of Sean's life or destiny or whatever is predictable. There is nothing new here, but if you like stories of this nature and don't mind the lack of freshness, this one isn't bad, provided you can wade through the dense prose.

The art is dark and moody and quite glorious. I liked the art considerably more than I liked the words. I particularly liked the obligatory hot woman with huge knockers who leaves them mostly exposed for no reason other than to titillate male (and perhaps some female) readers. If Daomu had been told in art alone, without all the words, I might give it 5 stars. Because the story is weakened by weak writing, I would give it 3 1/2 stars if I could.

1 of 1 people found the following review helpful.
Puts the "Graphic" Into Graphic Novel, With Authority and Assurance
By Pop Bop
This graphic novel is based on the best-selling Chinese series "Daomu Journal", written by Xu "Kennedy" Lei. The premise is that there are elaborate underground tomb systems all over the world that link to an older age of mystery and myth and that contain artifacts of great power and value. These systems have been plundered over the centuries by various groups of tomb raiders. The ancient protectors of the tombs are the Daomu. But now, the Daomu have been corrupted by a splinter group, Coral, which seeks to control, pervert and destroy the tombs, and to misuse the powerful and mystical objects that have been hidden there. We begin with our hero, Sean Wu, (which translates as "Dodge Evil"), who is only just learning that he is the heir to the leadership of the Daomu, and who must navigate the complicated allegiances and double-crosses that mark the border between the Daomu and Coral.

Lots going on here. The foundation story, the novel series "Daomu Journal", is a popular phenomenon in China, and the first task of the translator and artists was to stay true to the book while creating a worthy graphic version. The larger task was to produce a graphic novel that wasn't just faithful to the original, but entertaining in its own right. Well, as far as I'm concerned, mission accomplished.

Our hero is pretty callow and angsty in an aimless sort of way when we first meet him, and a little bit of his whinging goes a long way. Luckily, he gets caught up in his own life and story and adventures as quickly as we do, and while his uncertainty and confusion are a continuing theme, it doesn't dominate. What does take over is the excitement of Sean's introduction to the world below, and the intrigue and adventure of his underground explorations. In the first half of the book we head to China to go underground at the Palace of the Seven Stars, and in the second half of the book we go underwater to enter Cang Hai's sunken tomb. This is where the book shines. The drawing is gorgeous, with numerous compelling and moody and immersive full page spreads. The book is worth it just for the pages that cover Sean's cliffside hike through the jungle and dragon ranges on the way to the Palace. Don't let the cover illustration fool you; this is practically a coffee table art book, not some katana swinging actioner.

In keeping with the mystical premise there is some heavy-handed narration and blocks of dialogue that go right up to the border of pretentious. This is not a casual, Indiana Jones adventurer story; it leans toward big issues and heavy portent. But, it's all well intended and in the service of a deep story, so I was willing to make a lot of allowances in the character development, dialogue and plotting departments just so I could keep exploring the tombs and their mysteries. (Not surprisingly, I should also note that with all of the monsters, creatures, conflict and threat there is a tremendous amount of stylish, but still explicit, gore, violence and mayhem on the page.)

In a way, more than most of what I've read lately, the graphic elements don't merely serve the story, they are the story. The upshot is that you get a sort of two-fer, in that the adventure/horror story is intact and compelling and the graphic work is equally worthy. How often do you get both in one book? This was a nice find.

Please note that I received a free advance ecopy of this book in exchange for a candid review. Apart from that I have no connection at all to either the author or the publisher of this book.

0 of 0 people found the following review helpful.
Weird jumps in continuity and some difficult to read text (review copy) made it hard to love this more
By Wayne A McCoy
'Daomu' is a graphic novel of a whole genre of tomb-raiding books in China. The word Daomu actually means 'Tomb Robber.' So, if you think Indiana Jones and Lara Croft, you might nail this, but only if you add in a really healthy dose of the weird supernatural stuff.

Sean Wu finds out his estranged father had some strange secrets. Now Sean has found out about them and is joining an elite group of treasure hunters. His first mission, which about kills him, is a "simple" initiation test: steal a skull from a tomb. He finds himself on this mission with his Uncle Tsai, his dad's star pupil Pan and a strange warrior known as Kilan. There is a rival corporation named Coral Knight also out to make things more interesting. Along the way, more people join the team like Gordo (who is only on the team for laughs as far as I can tell), and Lyn, a woman who works for Coral. Will they find the skull and what they need for their next adventure (which is also in the book)? Will Sean find out what happened to his father?

It's the kind of story that's right in my zone. I love this kind of thing. Creepy tombs, traps, and strange treasures, and I did like it, but I didn't totally love it. For one, there are these odd gaps in the story's timeline. Action takes place between frames and the story seems a bit jarring because of this. The art is really good most of the time, but sometimes, it's uneven and I had a hard time figuring out which character I was viewing. My review copy also made it hard to read some text. In some of the scenes the text is almost opaque, to simulate whispered conversations or distant dialogue, and it was tough to read. And the female character Lyn, while a capable enough character, seems to only be in the book to show off way too much cleavage in what should be a functional wetsuit. I liked it, but I wanted it to be just a bit more than I got.

I received a review copy of this graphic novel from Diamond Book Distributors, Magnetic Press, and NetGalley in exchange for an honest review. Thank you for allowing me to review this graphic novel.

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